The greatest weapons are required to complete the fascinating mission of Dragon’s Dogma, therefore here are the ones to seek for.
You will need a tool to fight the strong monsters in Dragon’s Dogma. Thanks to its huge number of weapons, such as rusty swords and called staffs like Volant White, the game is a breeze to play. You could also say that this means it’s hard to choose which tool to use.
Luckily, these tools are more than just swords and axes. Most of them are in the Dark Arisen update, which is included with most new copies of the game, so most people will be able to get them. Arisen, go out!
Caged Fury
Caged Fury is one of a kind among archistaves. It can be found in both Dark Arisen and the main game with the Debilitator Weapon Pack. You can only use 522 magick at most, but Caged Fury has a cool feature that can be very powerful: the more spells you cast, the more the staff charges up. The power ratio goes up as the staff is charged up. Ten hits will double both the staff’s magick power and your base magick.
This can be the strongest staff in the game if your base magick is high enough and you get enough hits. The only bad thing is that one hit will remove the power increase and, after ten hits, your energy will drop to zero. It’s not much to pay to cast such strong magic, but they can go wrong very quickly.
Darkening Storm
This type is quick and flexible, like Striders and Assassins. The fact that they are the only two classes that can use the lightning-fast shortbows makes sense. If you play either class, Darkening Storm is the best choice. When fully improved, it has a full 1305 strength and is the most powerful shortbow in the game. It can easily turn your enemies into pin cushions.
One of the most dangerous tools in the game is made even more dangerous by adding the skill of a Strider or the pure force of an Assassin. Take the lightning!
Cursed Light
In Dragon’s Dogma, the holy elemental affinity is one of the most important, and Cursed Light gives you that. That’s not all—it’s also the most powerful magical sword in the game, with 974 HP and 708 energy. You will need to clean a Bitterblack level 2 weapon to do this, but it is worth the work.
Everywhere in the game, holy damage is useful, but in the Bitterblack Isles, where zombies are common, it’s even more so. What it lacks in raw power, it makes up for by being very good at dispatching liches and skeletons.
Sapfire Daggers
The biterblack-derived level 3 daggers do more raw damage, but the sapfire daggers are much more useful because they can deal both physical and fire damage. For the same reason, it’s the only tool in the game that can lower an enemy’s defense, making them take 30% more damage.
If you’re by yourself, this might not seem like the best choice because these daggers do more fire damage than physical damage. But if you’re with a group of people who do a lot of physical damage, it will help them destroy bosses. It’s not always about how much damage a tool can do. It’s not always about the skill.
Virge Of Madness
Another weapon made from a level 3 Bitterblack weapon that has been cleaned. This heavy club solves the age-old question of what happens when you hit someone in the head with a big, sharp metal object. This useful piece of iron can also dish it out. The fully improved mace does 2000 damage, making it the most powerful weapon in the game.
Some people can’t use the Virge of Madness, so it’s kind of a niche tool. But there isn’t a better choice if you like to mix your swords and magic.
Revenant Wail
The item description for the Revenant Wail says that the bow howls when it is pulled, but it’s more likely that your enemies will howl if you wear this longbow. Of all the longbows in Drive Mad, this one has the most physical power (1365).
Some of the other physical weapons on this list can give more damage in a single hit, but a skilled Ranger can use this one to do a lot of damage. A fighter might be able to take out someone with his hammer, but if you can shoot ten bullets at once, you’ll destroy them before they can blink.
Blackwing Bow
Archers who use magic are a unique breed. They are a mix of a Strider and a Mage, and the magic they fire from their bows can do damage to protected enemies. They can also use special magic bows, with the Blackwing Bow being the best of the best.
Dark Arisen lets you fully improve the Blackwing Bow, which gives it up to 1522 magic power. If you compare that to other endgame weapons, it might not seem like much, but a trained Magick shooter can use it to take out almost any enemy.
Devil’s Nail
When fully improved, the Devil’s Nail’s 2100 power makes it the strongest weapon in the game and does the most damage. That makes sense, since it’s a huge hammer that’s bigger than Ghiza’s Wheel. It also has the most knockdown and wobble power in the game.
This tool isn’t higher on the list because it’s too big and heavy. Even though it looks like the big devil’s toe stuck to a pole, it moves very slowly.
Sanguine Stalk
Are you more polished than the crowd with the hammers? Do you like to stay behind and cast magic at your enemies? You should use the Sanguine Stalk as a tool. The Sanguine Stalk is the most powerful magical weapon in Dark Arisen. It can be used by Sorcerers only and has a maximum magic power of 1730 when fully improved. It also has a pretty good physical attack, which is great for when you’re in a tight spot.
There are other weapons that might give you more magick power, but the Sanguine Stalk is by far the most dependable. The Bitterblack Isles are dangerous, but this staff will make you stronger than anything they can throw at you.
Bitter End
As a whole, the Bitter End does about the same amount of damage as the Devil’s Nail. It’s lighter and faster, which makes up for the difference. You have to grind through the Dark Arisen update to get this weapon and many of the others on this list. To get it, you have to clean a level 3 Bitterblack weapon. When you reach level 51 and can use it, though, it will be worth it.
When fully improved, Bitter End has a full 2055 strength and increases the user’s damage by 20% when nearly dying. It will turn any Warrior into an invincible attacker until the very end.